Does this mean I have to conquer absolutely everyone else to win? and I'm the frog people so declaring wars is a no-no for racial win conditions. Incidentally, I think I put myself in a no-win scenario because I didn't realize how the victory conditions really worked, so I set victory to 100% after 99 years. I am worried about the Shakturi reinforcement fleet that supposedly shows up if you attack them first. Right now I have 12 Battleships and 46 Corvettes, all fully modern. Other vessels are proportional, with 1500 size Battleship, circa 1200 size cruiser, circa 900 destroyer, circa 600 frigate and 399 for corvette. How many 3600-weight (900 of the 4500 is cargo bays, gas extractors and docking slots) terror stars (each costs a bit over 50K to buy lol) would you recommend going into the offensive? I've got about 15 I think building right now, and how many battleships would you recommend go with them when I send them in just before declaring war? I use massed missile and torpedoes, everything is set to Stand Off for all targets (token batteries of Titan beams but significant numbers of Terminator Autocannons), everything has a warp jammer with Cruiser and above having interdiction fields (which I really hope do not work on enemy ships while the user is in hyperspace, otherwise I'd refit all my empire's freighters with them and lol no fly galaxy), have maxed shield and armour techs and have significantly >10000 shields on the terror stars with 1/3 as much in armour. Well, time to test my (about to be built) terror stars on these guys. And going so far in tech finally spawned the Shakturi, in disguise. I shudder to think how badly it would have gone if I went under minimal tech costs.Īs a side note, has anyone heard of an ETA on refitting an entire fleet at once instead of hitting M and clicking retrofit for every ship in your empire (if the fleet wasn't built in one batch, this is faster than actually bothering to look at the Fleet number, especially in the event that you are rich enough to afford it)? Under Normal tech costs I'm assembling enough techs to build better terror stars (ahem GalCiv 2 lingo) out of, well, supply ships by the time the thing went from 220 damaged parts to 150. Modifying the Dereverb Module (02:12)ģ7.Does stacking many construction yards on a special constructor for the task of fixing the devastator moon make the repair go any faster?īecause I swear my 20-yard constructor currently trying to test this isn't making the component assembly go any faster than the old one-yard constructor. Deconstructing Tonal and Noisy Elements (03:13)ģ4. Concepts of the Spectral Repair Module (02:07)ģ0. Restoring Tape-based Recordings (14:08)Ģ8. Removing Neon and Other Buzzes (08:05)Ģ7. Using Denoise in Dialogue Mode (05:21)Ģ5. Exploring the Advanced Settings (09:00)Ģ4. Using Denoise in Spectral Mode (06:25)Ģ3. Concepts of the Denoise Module (03:02)Ģ2. Removing Hum from Variable Frequencies (03:05)Ģ1. Removing Preset Hum Frequencies (04:15)Ģ0. Declicking Sample Rate Problems (05:11)ġ9. Declick & Decrackle Module Layout (02:29)ġ6. Declipping Complex Audio Files (06:25)ġ4. The Spectrogram/Waveform Display (07:48)ġ2. Exploring the Interface and Modules (02:25)ĥ. Offline Playback (no internet connection needed)Ģ.There is no better way to learn about audio and the RX 3! You learn about their functionality and – with an abundance of real-world audio examples – you get to see these modules in action. This 43-video in-depth course, by audio expert Matt Hepworth, offers a comprehensive look at iZotope’s RX 3’s arsenal of audio restoration modules.
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